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Your worlds · Services

From concept to launch.

We can join you at every stage, or just the one you need. The same team behind our games and films brings its craft to your project.

  1. Pre-production
  2. Production
  3. Post-production
  4. Launch

Games

We help you design your game and get it into stores.

  • Game designMechanics, systems and level design
  • NarrativeScripts, beat sheets and worldbuilding
  • LaunchTrailers, key art and Steam capsules
  • Press kitsEverything press and curators ask for

For indie studios, developers and publishers.

2D & 3D Art

Art that makes your world feel like one place.

  • Concept artCharacters, environments and props
  • Visual pre-productionCharacter sheets and storyboards
  • 3D modelingGame-ready props, characters and environments
  • Texturing & illustrationPBR textures, illustration and cover art

For game studios, agencies and brands.

Animation & Video

Motion, video and post-production with a storyteller’s eye.

  • Animation3D and 2D
  • Motion graphics & VFXLyric videos included
  • Brand videoProduct, promos and social
  • Editing & post-productionColor grading, podcasts and reels

For brands, musicians, studios and production companies.

Interactive Experiences

Installations people don’t just watch. They live them.

  • Interactive installationsCamera, sensors and gestures
  • Projection mappingOn spaces and objects
  • Setup & teardownIncluded for temporary installations
  • Permanent installationsOn request

For museums, schools, institutions and companies.

How we work

  1. Tell us about your project

    What you need, for which engine or platform, and by when.

  2. A clear proposal

    Scope, timeline and cost in writing before we start.

  3. Regular check-ins

    Reviews at every stage, no surprises at the end.

  4. Ready-to-use delivery

    Optimized, organized files with everything you need.

Case studies

Projects where we did it all, from first idea to final delivery.

Image coming soon

3D short + projection mapping · Datifest 2026 winner

Somnia

A six-minute short about a painter lost in his dreams, paired with a stand where visitors interact with his paintings.

What we did

Script, art direction, 3D modeling and animation in Unreal Engine 5, post-production, and an interactive stand built with TouchDesigner and Kinect v2.

Image coming soon

Interactive installation · Premieres December 2026

Oraculx

An immersive experience where the Oracle of Delphi answers a wave of your hand and your choices decide the ending.

What we did

Concept, experience design, Unreal Engine 5 development, camera-based interaction in TouchDesigner and projection with MadMapper.

Image coming soon

Video game · Prototype

Papemania

A co-op sim with a low-poly toon look and papercut-style cutscenes.

What we did

Game design, script, programming, 3D modeling, cutscenes and UI in Unreal Engine.

Image coming soon

Visual novel · Prototype

Amordidas

A post-apocalyptic story where narrative takes center stage.

What we did

Narrative, script, character design, backgrounds and UI in Ren’Py.

Got a world in mind?

Tell us what you need and we’ll get back to you within 2–3 business days with a proposal.

Made by people, for people.